Task Bar Hero Beginner Guide
A practical first-hour route for choosing a class, unlocking your party, spending gold, and avoiding slow early-game detours.

The short version
Quick answer: Ranger gives the smoothest early damage curve. Claim the free Priest class next, unlock party slots early, and keep most of your first gold for permanent progression.
- Choose Ranger if you want the simplest damage-focused start.
- Claim Priest and place her in front when the team needs stability.
- Prioritize party slots, useful runes and hero power before convenience upgrades.
- Use low-value duplicate gear to learn the Cube without risking your best items.
- Farm the highest stage you can clear quickly and consistently.
1. Choose Ranger for the easiest start
Your first class does not permanently lock the account, so there is no need to restart over a choice. You can change the active formation later. The opening choice mainly determines how smooth the first stretch feels while gear, skills and extra party slots are still limited.
Ranger is the easiest recommendation for most new players because strong attack speed and reliable single-target damage shorten early fights. The class also stays valuable later, so materials invested into a good bow and damage gear rarely feel wasted.
Knight is a sturdier traditional opening pick, but the slower clear speed can make early progression feel less direct. Choose Knight only if you strongly prefer a defensive start. Sorcerer clears groups well once cast speed and area damage improve, but Ranger normally needs less setup.
Quick answer: pick Ranger for damage and tempo. Your first important teammate should usually be Priest.
2. Unlock the full party early
A complete formation changes more than raw damage. It gives you a front position to absorb pressure, a support slot for healing or buffs, and a dedicated damage slot. That structure lets each hero use gear that fits a clear job instead of asking one character to solve every problem.
Claim the free Priest class through Steam before planning the team. Priest is unusually flexible because healing, buffs and survivability remain useful even when her personal damage is not the priority. A simple Ranger, Priest and Sorcerer formation is enough to learn almost every core system.
Formation changes have a cooldown, so make changes before starting a long push. Put the durable hero in front, support in the middle and the main damage dealer where incoming pressure is lowest. If a hero falls and is waiting to revive, a temporary swap can save a run.
- Front: Priest or your best-geared tank.
- Middle: Priest or Sorcerer, depending on who needs protection.
- Back: Ranger or Hunter for focused damage.
- Do not spread your best upgrade materials evenly; fund the main damage dealer first.
3. Spend early gold on permanent momentum
Early gold is most valuable when it unlocks something that improves every future run. Party access, high-impact runes, core skill levels and a small amount of practical inventory space usually beat repeated spending on gear that will be replaced soon.
Avoid buying many stash pages or forcing expensive Cube attempts in the opening hours. New drops arrive quickly as stage level rises, so early equipment has a short life. Equip clear upgrades, recycle weak duplicates and keep enough gold to act when a permanent unlock becomes available.
When comparing upgrades, ask whether the purchase improves clear time. Faster clears create more drops, experience and gold per hour. An attack-speed or damage upgrade on Ranger can therefore be worth more than a defensive improvement that does not change whether the team survives.
4. Learn the Hero-dric Cube safely
The Cube is the center of item recycling and customization. Synthesis uses nine items of the same rarity to create a higher-rarity result. The result can sometimes jump more than one rarity, but the process costs resources and does not guarantee a useful item.
Use spare, low-value items while learning the interface. Check the selected result level range before confirming, and never place a currently equipped upgrade into the Cube by habit. Early synthesis is mainly useful for Cube progression and cleaning inventory; it is not a reason to burn all your gold.
As more Cube functions unlock, crafting, alchemy, inscription and extraction give you better control over materials and stats. Treat those systems as part of one loop: farm, identify useful bases, recycle the rest, then spend resources only on gear that supports a defined build.
5. Set up your first farming route
The best farming stage is not automatically the highest unlocked stage. A lower stage that clears in half the time can produce more experience, gold and boxes over an hour. Watch several runs and choose the highest stage your team completes quickly without deaths or long boss stalls.
For offline progress, leave the formation on a reliable stage rather than a risky push stage. Clean enough inventory space before stepping away, confirm the desired skills are equipped, and make sure a formation change is not still on cooldown.
Recheck the route whenever a weapon upgrade, new rune or extra party member changes your clear speed. Farming is a moving target. The right stage at level 20 may be inefficient after a major gear jump.
- Measure clear consistency, not one lucky fast run.
- Prefer stages that drop a material your next upgrade needs.
- Stop pushing when boss time rises sharply.
- Use solo Ranger later only when she can clear faster without teammates.
First-hour checklist
- Build one carry
Give your best weapon, attack speed and damage upgrades to Ranger or your chosen main damage class.
- Add survival
Claim Priest, place her where she can keep the formation stable, and level the skill that solves your current failure point.
- Unlock before decorating
Spend on party access and meaningful runes before extra storage or speculative Cube rolls.
- Save a farming stage
End the session on a stage that clears quickly and safely, not the last stage you barely finished.
Frequently asked questions
Can I change my first class later?
Yes. Formation controls let you deploy and switch classes later, so your first selection is an early tempo choice rather than a permanent account lock.
Which free team is best for beginners?
Ranger, Priest and Sorcerer is the clearest all-purpose starting team: focused damage, healing and buffs, plus area damage for groups.
Should I synthesize all spare items?
No. Use clear duplicates and low-value gear, but keep useful bases and enough gold for permanent progression. Early synthesis is not guaranteed to produce an upgrade.